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Slay the Spire 2 adds The Fool character, Blitz and Dread modes

Key takeaways

  • The Fool character uses an Arrow mechanic that locks other cards when deployed, creating unique strategic tension in deckbuilding.
  • Blitz Mode strips away gold collection and map navigation, delivering faster runs for players seeking shorter sessions.
  • Dread Mode escalates beyond Ascension 10 with stronger bosses, enhanced enemies, and continuous random curses for endgame players.
  • Patch v0.113.0 also includes new relics, card balance adjustments, and a mysterious Byrdpip evolution encounter.

After months without major content additions, Mega Crit released beta patch v0.113.0 for Slay the Spire 2, marking what appears to be one of the most ambitious update cycles in the game’s Early Access development. The release package introduces the Fool as Slay the Spire 2’s sixth playable character, launches two entirely new game modes designed for different playstyles, and supplements these additions with fresh relics, targeted card balance adjustments, and new random events. The breadth and depth of changes suggest a meaningful shift in the project’s development priorities and velocity.

The Fool Character Introduces Arrow-Based Resource Denial

The update’s centerpiece is the Fool, a character whose distinctive mechanics establish entirely new categories of decision-making within Slay the Spire 2’s deckbuilding and run management systems.

Arrow Mechanics and Impaled Status Effects

The Fool’s core identity revolves around the Arrow, a persistent item activated through specific cards to inflict the Impaled status onto enemies. Once an enemy becomes Impaled, it must absorb exactly three instances of damage or be eliminated entirely before the player can retrieve their Arrow. While the Arrow remains deployed against an enemy, any cards that depend on or require the Arrow become completely unplayable—players simply cannot activate those cards until they reclaim their Arrow. This creates genuine tension in deckbuilding: committing to Arrow-dependent cards offers access to their effects and power, but also creates vulnerability during turns when the Arrow sits with an opponent. Strategic players must carefully weigh the short-term power gains of Arrow-based effects against the risk of being locked out of key defensive or offensive cards during critical encounters.

Tarot Card Generation and Character Crossover

Beyond the Arrow system, the Fool possesses the ability to generate Tarot Cards representing other Slay the Spire characters, specifically the Hermit and the Watcher. These characters originate from the original Slay the Spire or community mod content and do not currently exist as playable characters in Slay the Spire 2. Mega Crit’s official description of the Fool as the “first new character for Early Access” creates intrigue around these card references: they might preview additional characters under development, serve as thematic connections to beloved characters from the series’ history, or function purely as flavor content that acknowledges the broader Slay the Spire universe.

Balance Concerns and Strategic Quality

Kotaku completed approximately three runs using the Fool during beta testing and found the character substantially overtuned, describing gameplay as “absurdly busted.” Despite these balance concerns, which are both typical and expected during beta release cycles, the character delivers engaging and strategically novel experiences that evoke certain strategic elements of the Hermit from Slay the Spire: Downfall. The critical takeaway extends beyond raw power level to the quality of the mechanical space: the Fool creates new strategic pathways and deckbuilding considerations rather than simply offering overwhelming advantages.

Slay the Spire 2 adds The Fool character, Blitz and Dread modes

Blitz Mode Fundamentally Reimagines Progression

The patch’s first new game mode deconstructs core Slay the Spire 2 systems to create an alternative experience targeting different player preferences. Blitz Mode eliminates gold collection entirely, removes the map navigation layer, and completely replaces the Merchant’s offerings. Instead of selling relics and cards for player currency, the Merchant provides free buffs and card rewards. This transformation fundamentally restructures the economic and strategic landscape: players cannot accumulate wealth between encounters, cannot navigate custom routes through enemies, and cannot leverage gold as a resource for acquiring specific items.

Kotaku reported that Blitz Mode proved immediately appealing despite these radical changes, suggesting the mode successfully delivers on its design intent. The streamlined structure maintains strategic decision-making while reducing both time investment and cognitive overhead compared to traditional runs. The mode appears positioned to serve multiple audiences: players seeking shorter, focused sessions without the extended commitment of standard Slay the Spire 2 progression, and potential newcomers who find the complexity of gold management and relic selection intimidating in traditional modes.

Dread Mode Escalates Difficulty Beyond Current Ceilings

Dread Mode builds upon Ascension 10, the existing maximum difficulty tier, by introducing stronger boss variants, enhanced enemy buff pools, and continuous random curse affliction throughout entire runs. The design intent is clear: create content for players who have mastered and exhausted current difficulty options. Kotaku acknowledged not yet attempting the mode while appropriately anticipating its intensity, noting that Ascension 10 already represents a formidable challenge for experienced players. Players pursuing Dread Mode will primarily be those demonstrating consistent Ascension 10 success.

Supporting Updates and Meta Refinement

Patch v0.113.0 includes numerous card balance adjustments spanning buffs to underperforming cards and nerfs to overtuned options, alongside multiple new relics entering circulation. While Kotaku did not exhaustively document specific changes, their presence indicates Mega Crit remains engaged in active meta management. New random events also entered the encounter pool, expanding the variety of situations players encounter.

The Byrdpip Evolution and Preserved Surprises

Among new events is a Byrdpip evolution encounter left largely undocumented in patch materials. Kotaku expressed particular anticipation for this event, hoping it would enhance the Byrdpip companion’s visual presentation, particularly its distinctive mohawk. This unexplained treatment suggests Mega Crit intentionally preserves some discovery and surprise for player exploration rather than comprehensively detailing every change.

Source: Steam, via Kotaku

Frequently Asked Questions

What is The Fool's main mechanic?

The Fool uses an Arrow activated by specific cards to inflict Impaled status on enemies. To reclaim the Arrow, the enemy must take damage three times or be eliminated. While the Arrow is deployed, cards requiring it become unplayable.

What makes Blitz Mode different from regular runs?

Blitz Mode removes gold collection, map navigation, and replaces the standard shop with free buffs and card rewards. This creates faster, more streamlined runs aimed at players seeking shorter gameplay sessions.

How difficult is Dread Mode compared to Ascension 10?

Dread Mode escalates beyond Ascension 10 by introducing stronger boss variants, enhanced enemy buff pools, and continuous random curse affliction throughout entire runs.

Written by
Théo Lacroix

Théo Lacroix covers retro gaming, emulation, and the history of video games — from arcade cabinets to console wars. If a game is older than most of the site's readers, Théo has probably already written about it.