Key takeaways
- Saber Interactive CEO Matt Karch apologized to lead writer Stella Sacco after dismissively denying he had replaced her with ChatGPT.
- The studio eventually admitted the game uses AI for voice overs, music, and non-campaign dialogue after initially denying the practice.
- Karch's week-long crisis demonstrated how executive defensiveness often compounds damage more than the underlying decision itself.
- Public pressure and Sacco's persistent testimony proved sufficient to force both a private apology and a Steam store disclosure.
The past week delivered a masterclass in how not to handle a public relations crisis, as Saber Interactive CEO Matt Karch found himself drowning in self-inflicted controversy surrounding the use of artificial intelligence in the studio’s upcoming title Rideshare Simulator. What began as accusations from a fired writer snowballed into a spectacle of dismissive statements, backpedaling, and eventually a private apology that the wronged party accepted with resignation.
The Accusation That Started It All
The trouble started when the announcement trailer for Rideshare Simulator dropped, featuring a jab at Gearbox CEO Randy Pitchford. But before anyone could enjoy the competitive schadenfreude, the game’s former lead writer Stella Sacco stepped forward with a far more serious accusation. According to Sacco, she had been replaced by ChatGPT without disclosure—and the Steam store page failed to mention that the project relied on artificial intelligence to generate significant portions of its content.
For a game studio to quietly sideline a human writer in favor of an AI tool while keeping players in the dark about that decision represented exactly the kind of transparency breach that has animated ongoing debates about AI integration in creative industries. Sacco’s account wasn’t framed as speculation; she spoke from direct knowledge of her own termination and the reasoning behind it.
Denial, Then Disaster
Saber’s Initial Response
Saber Interactive’s first move was a boilerplate denial—the corporate equivalent of hoping the story would evaporate if acknowledged minimally and insincerely. That stonewalling might have worked had the situation been allowed to settle, but instead CEO Matt Karch decided to personally intervene with a statement that would haunt him for days.
The “Stella Who?” Moment
Rather than craft a careful, measured response, Karch opted for snark. In a response that revealed more about his composure than it did about the actual situation, the CEO claimed he had never spoken to Sacco or even encountered her name before. “Stella who?” he wrote. “I had to ask Claude because I have never spoken to her or seen her.” The statement managed to be simultaneously evasive and insulting, effectively confirming through tone what he was nominally denying through language.
The response immediately became a lightning rod for criticism across social media and gaming forums. Gaming media outlet Giant Bomb even performed a dramatic reading of the rant, amplifying its absurdity for a broader audience. What might have remained a contained studio-versus-employee dispute morphed into a broader conversation about executive accountability and how major companies handle their public image.
The Admission Hidden in Denial
As pressure mounted, Saber’s position grew increasingly untenable. The studio couldn’t maintain the fiction that AI hadn’t been used in Rideshare Simulator while also defending the decision to incorporate it. That fundamental contradiction came to light when the Steam store page was finally updated with an AI disclosure, revealing that “much of its voice overs, music and non-campaign mission dialogue has been generated.” In other words, Karch and Saber Interactive had gone from flatly denying the use of AI to acknowledging that it powered core creative components of the game.

The Apology That Came Too Late
Private Recognition of Wrongs
By this point, the damage to Karch’s credibility had compounded beyond the original transgression. The CEO’s choice to personally defend the indefensible, the public dismissal of Sacco’s identity, and the eventual forced admission that his earlier denials were false had created a pattern of behavior that demanded more than a polished statement. That’s when Sacco received a private email from Karch that would finally break the cycle.
According to Sacco’s account, Karch “apologized unreservedly for the awful way he spoke about me in the press.” She noted that while Karch had expressed a desire to “make it right,” the path forward remained unclear. Sacco declined to publicly share the full contents of the email, keeping the substance of his apology private. However, she was clear about one thing: she had been telling the truth all along, and recent events had validated her account completely.
Sacco’s Measured Response
Sacco’s reaction to the apology struck a notably restrained tone. Rather than accept it as resolution, she framed it as acknowledgment of harm. “Apologies are simply in too short a supply these days to spurn one when it’s offered,” she wrote, before adding, “God willing, this is the last statement I’ll need to make about this.” The comment conveyed both weariness and a desire to move past the situation entirely, suggesting that no amount of behind-the-scenes reconciliation could undo the public ordeal of the past week.
What This Reveals About AI in Gaming
The Rideshare Simulator controversy crystallized several anxieties about how the gaming industry is approaching artificial intelligence. The decision to replace a writer with ChatGPT speaks to one of two possibilities: either Saber Interactive prioritized cost savings over creative quality, or it made a strategic bet that the audience wouldn’t notice or care. The subsequent cover-up and dismissal of the person affected suggested that company leadership understood on some level that the practice would be controversial if disclosed upfront.
The pattern of behavior—initial denial, snarky defensiveness, eventual admission, and finally a private apology—mirrors similar cycles that have played out across the tech industry. High-profile executives have repeatedly found that the public reaction to perceived dishonesty often exceeds the reaction to the underlying decision, yet they continue to attempt the cover-up rather than the upfront conversation.
Accountability Through Public Pressure
This episode doesn’t exist in isolation. Across entertainment and media, the integration of generative AI has sparked fierce debates about disclosure, worker displacement, and creative integrity. The fact that a major game studio attempted to quietly implement AI replacement—and that the CEO felt comfortable dismissing a fired employee with derision—signals how normalized this approach has become in some corners of the industry.
Yet it also demonstrates that such decisions face real consequences when exposed. Public pressure, press criticism, and the simple act of a wronged party speaking truthfully about what happened proved sufficient to force both apology and disclosure. That mechanism of accountability, however imperfect, suggests that transparency may yet become the path of least resistance for studios weighing similar decisions moving forward.
Frequently Asked Questions
Did Saber Interactive replace Stella Sacco with ChatGPT?
Yes. Sacco, the game's lead writer, was replaced, and Saber used ChatGPT to generate significant portions of Rideshare Simulator's content without initially disclosing it on the Steam store page.
What did CEO Matt Karch say when confronted about the firing?
Karch responded dismissively, claiming he had never spoken to Sacco and stated "I had to ask Claude because I have never spoken to her or seen her," a response that drew widespread criticism from media outlets including Giant Bomb.
What ultimately changed Karch's public position?
After mounting public backlash, Saber added an AI disclosure to Steam revealing the use of generated voice overs, music, and dialogue, and Karch sent Sacco a private email apologizing "unreservedly for the awful way he spoke about me in the press."