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The Fallout Game I’m Most Excited About: Bakersfield Revealed

Key takeaways

  • *Fallout: Bakersfield* is a non-commercial GZDoom WAD—a mod format rooted in the original 1993 *Doom* engine—developed primarily by Berezin with assistance from Denis Berezin.
  • The mod’s gameplay systems demonstrate how thoroughly the developers have reconsidered *Fallout* for first-person action.
  • The reception to *Fallout: Bakersfield* signals a significant disconnect between what players want from the franchise and what commercial publishers have delivered in recent years.
  • The original 1997 *Fallout*, developed by Interplay Productions, presented players with an isometric perspective and turn-based tactical combat set in a richly detailed post-nuclear wasteland.

After a three-year absence from public view, a fan-made total conversion mod called *Fallout: Bakersfield* has emerged as one of the most ambitious reimaginings of a classic RPG in recent memory, transforming the 1997 isometric *Fallout* into a first-person shooter built on the GZDoom engine. Developer Alexander “Red888guns” Berezin announced the project is 60% complete with a targeted release window of 2027, following the reveal of new gameplay footage on July 21, 2025. The mod has already generated significant enthusiasm within the gaming community, with critics and fans labeling it “the best Fallout in over a decade” and positioning it as a direct answer to long-standing player frustration with Bethesda’s recent direction for the franchise.

A Retro Shooter Born from Classic Fallout DNA

*Fallout: Bakersfield* is a non-commercial GZDoom WAD—a mod format rooted in the original 1993 *Doom* engine—developed primarily by Berezin with assistance from Denis Berezin. The project reimagines the original *Fallout* narrative and setting as a fast-paced, sprite-based first-person shooter, preserving the retro-futuristic atmosphere of the 1997 classic while delivering the kinetic action of a “boomer shooter.” The game is set in Necropolis, the ghoul-infested vault city located in Bakersfield, California near Vault 12, and takes place shortly before the events of the original game.

The development timeline reveals a project built on persistence rather than institutional resources. The team has worked full-time since 2022, with active development dating back to at least 2020, meaning the mod has consumed five years of dedicated effort from a micro-team of two to three developers. Berezin’s July 2025 trailer marked the first major public update after a complete silence lasting three years, indicating the project’s underground maturation before this breakthrough announcement.

Gameplay That Bridges Two Eras of Fallout Design

The mod’s gameplay systems demonstrate how thoroughly the developers have reconsidered *Fallout* for first-person action. *Bakersfield* features an extended combat arsenal including melee weapons, ranged firearms, and energy weapons such as plasma pistols, 10mm pistols, and shock batons—all rendered in 2.5D sprite graphics that evoke *Doom*’s visual language while maintaining *Fallout*’s distinctive aesthetic. Enemy design includes visible damage scarring and dynamic NPC interactions, such as ghouls vomiting or suddenly exploding, creating moments of environmental chaos that reinforce the post-apocalyptic setting.

Environmental storytelling drives the experience forward, with humorous texts and absurdist details—including exploding toilets—restoring what the development team describes as the “OG Fallout atmosphere” through FPS mechanics rather than isometric perspective. This design philosophy directly addresses a gap in the market: players have desired a more immersive, action-oriented experience of the original *Fallout* narrative without the turn-based combat and isometric camera that defined the 1997 release.

A close-up of two people intensely playing with a game controller, capturing gaming excitement.

Fan Enthusiasm Reflects Broader Market Appetite

The reception to *Fallout: Bakersfield* signals a significant disconnect between what players want from the franchise and what commercial publishers have delivered in recent years. Critics have called it “the sickest Fallout project” ever attempted, with the mod generating discussion that contrasts sharply with the reception of Bethesda’s recent mainline entries like *Fallout 4* and *Fallout 76*. This enthusiasm points to an underserved audience that values the franchise’s original identity—its dark humor, retro-futuristic design, and grounded post-apocalyptic tone—over the scaled-up production values of modern AAA releases.

The project also exemplifies a broader trend of fan-made “boomer shooters” that reimagine classic games through a modern lens while preserving their essential character. *Fallout: Bakersfield* joins a lineage of *Doom* mods that have historically revitalized older titles, demonstrating that community-driven development can produce experiences that resonate more authentically with franchise enthusiasts than official sequels.

The Original Vision Restored Through Modern Technology

The original 1997 *Fallout*, developed by Interplay Productions, presented players with an isometric perspective and turn-based tactical combat set in a richly detailed post-nuclear wasteland. By converting that game into a first-person shooter, *Bakersfield* addresses a long-standing fan desire to experience the original story in a more immersive, action-oriented format—essentially answering the question of what *Fallout* might have looked like if technological constraints had not limited its perspective.

This total conversion approach is technically sophisticated: the mod uses textures and assets inspired by *Fallout 1* and *2* but leverages *Doom*’s combat mechanics and the GZDoom engine’s modern capabilities to deliver a game that feels simultaneously retro and contemporary. The result bridges decades of game design philosophy, honoring the original while making it feel playable to audiences raised on modern FPS conventions.

Development Pace and the Path to 2027

Berezin stated that the remaining 40% of development is expected to require approximately two years, a timeline that solidifies the 2027 release target despite the project’s non-commercial, community-funded nature. The developers initially displayed a 2027 release date during the July 2025 trailer reveal but quickly replaced it with a vague “??/??/202?” placeholder to avoid over-committing to a specific date. This cautious approach reflects the realities of volunteer-driven game development, where unexpected technical challenges or team circumstances can shift timelines.

The mod will launch as a PC-only GZDoom WAD file, not as a standalone executable or official Bethesda sequel. Funding flows through community donations via Boosty (a Russian Patreon alternative), YouTube, and ArtStation, allowing the team to sustain development while maintaining the project’s status as an explicitly non-commercial fan creation—a distinction likely critical to avoiding legal action from Bethesda Softworks, the current rights holder.

What Comes Next for the Wasteland’s Newest Voice

The gaming community will monitor development progress closely over the coming months, with the July 2025 trailer establishing a benchmark for future updates. Any major gameplay reveals, asset showcases, or timeline adjustments will be significant moments for the project, as will the first concrete release date announcement closer to 2027. The mod’s development trajectory will also influence how other fan teams approach large-scale conversions, potentially inspiring similar projects that bridge nostalgia with modern gameplay design.

*Fallout: Bakersfield* represents something increasingly rare in contemporary gaming: a fan-driven project that refuses to compromise on vision despite resource constraints, delivering what many players consider the most authentic evolution of the original *Fallout* experience possible. As 2027 approaches, this small team’s work will serve as a powerful statement about what players genuinely want from the franchise—and what happens when passion fills the gap left by commercial caution.

Written by
Devon Okonkwo

Devon Okonkwo covers gaming hardware — PC builds, performance benchmarks, and component reviews. Devon has built more test rigs than they can count and translates spec sheets into what actually matters for real-world gameplay.