Key takeaways
- The Pokémon World Championships lottery drew approximately 130,000 applicants for roughly 50,000 spots, leaving 62 percent of interested fans unable to attend the San Francisco event.
- The Pokémon Company uses a random lottery system instead of first-come, first-served ticketing to avoid website crashes similar to those that occur during Pokémon Center merchandise drops.
- The company plans to rotate World Championships between global markets, with Singapore hosting the 2027 event to ensure fans worldwide have a potential opportunity to attend.
- Pokémon's esports director Chris Brown acknowledged the company lacks a better solution to the fundamental problem of demand vastly exceeding supply at such events.
The Pokémon World Championships and XP fan convention concluded in San Francisco this past weekend, but demand for tickets and in-event experiences vastly exceeded what the venue could provide. Pokémon esports director Chris Brown addressed these challenges in an interview with IGN, offering a candid look at why far more people wanted to attend than available spots allowed.
According to Brown, approximately 130,000 people entered the ticket lottery for roughly 50,000 available spots—a situation that left approximately 62 percent of applicants unable to attend. The gap between demand and supply became a recurring frustration throughout the weekend, affecting not just general admission but also premium in-event experiences like autograph signings.
The Scale of Unfulfilled Demand
Why 50,000 Wasn’t Enough
Brown framed the core issue directly: “The public is unaware of the level of demand. And so, unfortunately, 50,000 people are coming [to PokémonXP], [but] more than that number get the disappointment of [not being] able to sign up.” The venue capacity in San Francisco, while substantial, proved insufficient to accommodate the wave of interest from fans globally.
The problem extended beyond general admission. Premium experiences within the event—autograph signings, meet-and-greets, and other exclusive activities—were available only to a small fraction of attendees. Brown acknowledged this created a layered disappointment: those who won the lottery entry lottery faced another lottery for activities they wanted to experience. “A lot of people sign up, a lot of people can’t do it, and then there’s that disappointment layer,” he said.
What Happened During the Weekend
The event itself experienced several disruptions beyond the ticketing controversy. Reports of scalpers attempting to profit from limited inventory, incidents of theft, and an intervention by the fire marshal who shut down portions of the venue all undermined what otherwise delivered compelling competitive matches and programming. These problems compounded the feeling among locked-out fans that they’d missed something significant.

Why The Pokémon Company Chose a Lottery System
The First-Come, First-Served Problem
The Pokémon Company deliberately avoided a traditional first-come, first-served ticketing system, a choice Brown explained with reference to the company’s own digital sales disasters. When Pokémon Center merchandise drops occur, the website routinely crashes under simultaneous demand from fans and resellers. A first-come system at the World Championships would replicate that chaos at scale.
“The only thing I can do from an event operator’s perspective is think about, ‘how do we increase supply over time?'” Brown said. “From a system’s perspective, there’s honestly not a better system [than interest list into lottery] for that.”
Instead, The Pokémon Company implemented an interest-list-to-lottery model, giving theoretically equal odds to all applicants rather than rewarding server speed or internet connectivity. This approach protects fans from the crashing-website experience but still leaves the majority disappointed.
The Philosophical Impasse
Brown was candid about the company’s uncertainty. “There are some obvious things we can probably do to make it better, but, there’s a philosophical problem, though, of just the supply is below what the demand level is. How do you manage that? And if anyone has suggestions, I’m always all ears. But I don’t think anyone in the industry’s really cracked that. And it’s just part of the challenge.”
The framing matters: The Pokémon Company sees this as an industry-wide problem without a precedent-setting solution. Major conventions and gaming events routinely face similar shortfalls, but no clear best practice has emerged.
Expanding to New Markets
Singapore for 2027 and Beyond
The Pokémon Company announced that the 2027 World Championships will take place in Singapore, marking the latest step in a deliberate strategy to rotate the event internationally. Historically, the World Championships remained U.S.-based, but recent iterations have begun venturing elsewhere.
Brown outlined the reasoning: “We are going to look outside the U.S., obviously. We have to, because the [Pokémon] World Championships is meant to serve the world, and for it to do that most effectively, it needs to move around between markets, so that fans anywhere know and players anywhere know that there’s a chance Worlds could be getting close to them at some point.”
Balancing Access and Travel Costs
Relocating the championships to different regions creates new accessibility advantages for fans outside North America but introduces a new barrier: travel expenses. Fans in Singapore, Southeast Asia, and the surrounding region will have a geographic advantage for 2027, while attendees from the Americas will face flights and accommodation costs. Over time, as the event continues rotating, no single region remains permanently disadvantaged—but in any given year, many potential attendees are priced out by distance alone.
The Scalper and Merchandise Problem
During the event, attendees and observers initially blamed inventory mismanagement for out-of-stock enamel pins, a fixture at Pokémon conventions. The actual culprit proved more complex: the sheer volume of attendees and concurrent merchandise demand created genuine shortages that no realistic pre-event stock level could have prevented.
This dynamic mirrors the broader tension surrounding these events. Resellers intentionally target high-demand, limited-edition merchandise with plans to flip items online. A first-come system would accelerate this behavior. The lottery mitigates it somewhat by distributing tickets randomly rather than to whoever can camp out or use bots—but scalper activity still persisted in San Francisco, suggesting that even the lottery system doesn’t fully eliminate profiteering opportunities.
Looking Ahead
The Pokémon Company has committed to refining its approach based on attendee feedback, though Brown declined to promise a fundamental reimagining of the ticketing structure. “There are some obvious things we can probably do to make it better” remains the extent of the company’s public commitment to change.
The core constraint remains immovable: demand for official Pokémon World Championships experiences vastly exceeds available supply. Until The Pokémon Company dramatically expands venue capacity or runs simultaneous events across multiple cities—solutions that carry their own logistical and cost implications—the lottery system, however imperfect, remains the default approach. Whether next year’s Singapore event applies lessons from San Francisco or implements new policies altogether remains to be seen.
Frequently Asked Questions
How many people tried to get tickets to the Pokémon World Championships in San Francisco?
Approximately 130,000 people entered the lottery system for roughly 50,000 available spots, leaving the majority unable to attend.
Why doesn't Pokémon use a first-come, first-served ticketing system for the World Championships?
The Pokémon Company avoids first-come sales to prevent website crashes similar to those that occur during Pokémon Center merchandise drops, which would frustrate fans trying to get tickets fairly.
Where will the 2027 Pokémon World Championships take place?
The 2027 Pokémon World Championships will be held in Singapore, continuing the company's strategy of rotating the event to different markets globally.