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DRAM Crisis Threatens Gaming Hardware Prices Into 2028

Key takeaways

  • DRAM makers sold out through 2027 as AI companies hoard chips for data centers, forcing gaming hardware makers to raise prices or reduce RAM specifications.
  • Call of Duty Black Ops 1 and 2 ports sold 11.2 million combined copies on PS4/PS5, crushing the Halo remake's 351,000 PS5 sales by over 30 to 1.
  • John Romero revealed that id Software partnered directly with Taiwanese pirates to distribute Doom through legitimate wholesale channels, using piracy as a marketing mechanism.

Memory Shortage Threatens Gaming Hardware Supply

The gaming industry enters a critical resource shortage with no clear end date. According to a new report from DigiTimes (via Tweaktown), citing industry insiders with direct knowledge of supply chains, Samsung, SK Hynix, and Micron have sold out of DRAM and high bandwidth memory (HBM) through 2027. The three companies control the majority of the global market for these components, and the simultaneous exhaustion of their available inventory has created an unprecedented squeeze across the entire hardware ecosystem.

The shortage stems from artificial intelligence expansion at an unprecedented scale. Technology companies and cloud service providers racing to develop and deploy AI infrastructure have absorbed virtually every available chip that manufacturers can produce. Data centers under construction globally require enormous quantities of memory to power machine learning models and large language model inference services. This demand has effectively outbid every other market segment, including gaming hardware manufacturers who have historically enjoyed reliable supply chains for memory components.

The practical consequences are already visible across the industry. Gaming console manufacturers, graphics card producers, and PC system integrators face three choices: increase prices to offset higher component costs, reduce the memory specifications in their products, or halt new product launches until supply begins to normalize. None of these options appeal to companies in an increasingly price-sensitive market. Analysts quoted in the report suggest that relief is unlikely to arrive before 2028, with some industry observers projecting that memory prices could continue climbing throughout 2027 and into 2028. The shortage, therefore, represents a sustained structural problem rather than a temporary bottleneck.

For consumers planning hardware purchases in the coming year, the financial implications are significant. Higher memory costs translate directly into more expensive gaming systems, graphics cards, and gaming PCs. Alternatively, consumers might find that products launched in 2027 and 2028 feature less memory than comparable systems launched just two or three years earlier—an unusual regression in hardware specifications driven entirely by supply constraints beyond manufacturers’ control.

Call of Duty Black Ops Ports Capture PlayStation Market

The PlayStation market has been shocked by unexpected sales performance for legacy content. Research firm Alinea Analytics released data showing that the PlayStation 4 and PlayStation 5 ports of Call of Duty: Black Ops 1 and Call of Duty: Black Ops 2 combined for 11.2 million copies sold. The figures represent a remarkable success for ports of games originally released for PlayStation 3 over a decade ago. These titles had remained available on PlayStation 3 and through backward compatibility features on Xbox platforms, but the PS4 and PS5 versions generated dramatically higher sales volume.

The ports received minimal enhancements compared to their original releases. Black Ops 1 and 2 were described as seemingly rushed to pad soft sales performance for the recently released Black Ops 7, with development effort focused on basic optimization rather than comprehensive overhauls. Despite these limitations, the ports resonated strongly with PlayStation audiences, suggesting that access and platform availability matter substantially in consumer purchasing decisions.

Halo Remake Records Modest PlayStation Sales

The franchise’s historic entry onto PlayStation delivered far different results. The Halo remake, released as the series’ first-ever PlayStation appearance, sold an estimated 351,000 copies on PlayStation 5 during July 2026 according to Alinea Analytics data. The title represented a complete technical investment by contrast to the Call of Duty ports. Halo Studios rebuilt the entire game from the ground up using Unreal Engine 5, implemented new missions, and delivered a visual overhaul from the franchise’s original graphics technology.

The sales disparity was striking. Call of Duty Black Ops 1 and 2 combined outsold the Halo remake by a factor exceeding 30 to 1. This gap raises substantial questions about platform audience preferences, franchise recognition across player bases, and the relative appeal of legacy versus freshly rebuilt gaming experiences. A ground-up remake with new content underperformed decade-old ports with minimal enhancement by an enormous margin, suggesting that consumer buying decisions on PlayStation were driven by factors beyond technical quality or development investment.

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Halo Studios Addresses Employment Speculation

Confusion about Halo Studios’ employment situation briefly dominated industry conversation. LinkedIn posts from individuals associated with the studio suggested that mass layoffs had followed the remake’s release, raising concerns about the studio’s viability and Xbox’s confidence in future projects. Xbox moved quickly to clarify the situation through statements provided to GamesBeat.

According to a source within Xbox, the personnel changes involved external contractors being cycled through the studio following the remake’s completion and launch—a standard industry practice entirely unrelated to the game’s commercial performance or the studio’s ongoing operations.

“No layoffs have occurred at Halo Studios,” the Xbox source stated clearly. “There are often external contractor shifts that happen after a game ships. This is what people are noticing.”

The clarification drew a critical distinction between contractor management (a normal operational process) and organizational layoffs (an indication of strategic problems). Halo Studios, founded in 2021 by industry veterans, had retained its full-time workforce through the remake’s development and commercial launch. Contractors brought in temporarily to support specific production phases were not retained after those phases concluded, which is consistent with how game studios across the industry manage variable labor costs.

Crossfire Development and Personnel Changes

Halo Studios’ next project has been formally revealed. The studio is developing a new entry in the multiplayer shooter franchise Crossfire, featuring what the studio describes as an intricate cover system designed specifically for the gameplay experience. The title is in active development for console and PC platforms but carries no announced release date at this time.

Personnel activity surrounding the Crossfire project created additional speculation. Some team members posted on LinkedIn indicating they had been separated from the Crossfire team specifically. The studio has not publicly addressed these departures, declined to comment on roles affected, and provided no information about staffing impact. The distinction between contractor cycling for the remake and these Crossfire-related changes remains unclear, as does the relationship between these separate news items.

John Romero Discusses Doom’s Piracy History

At QuakeCon 2026, held in Texas, id Software co-founder John Romero addressed the history of Doom’s distribution during the shareware era. The discussion centered on how piracy in the 1980s and 1990s shaped the game’s market penetration and how the industry adapted to copying challenges.

Romero explained that id Software embraced an unconventional strategy rather than combating piracy through technological or legal means. “We were totally happy with that,” he said, referring to the widespread unauthorized copying of Doom across multiple regions. “We were doing so much work just getting the game out. We knew in Taiwan that they were copying it: 100 percent, that was the market back then. So we contacted the biggest pirates there and went, ‘Can you buy boxes from us? Really cheap. Really really cheap.’ So they bought tons of boxes off of us, so it would be legitimate.”

The company’s revenue model prioritized distribution volume over shareware licensing. “Get it out there, make them feel good,” Romero continued. “We made money when people would actually order the rest of the game. We didn’t try to make money off the shareware [version].”

By partnering with the largest copying operations and offering wholesale pricing on legitimate product boxes, id Software transformed piracy from a competitive threat into a distribution mechanism. The strategy prioritized market penetration and brand establishment over short-term revenue from the free shareware version. Revenue arrived when purchasers bought the complete game, which piracy inadvertently promoted through expanded distribution.

Industry Developments

Additional news across the broader industry includes Apple’s new partnership with Klarna, which extends consumer financing options for iPhone purchases and upgrades. The Evercade platform’s publishers are acquiring components months in advance to prepare for ongoing supply chain disruptions. Square Enix has canceled the mobile version of Final Fantasy XIV, redirecting resources from the platform expansion strategy that had been previously announced.

Frequently Asked Questions

Why are gaming hardware prices increasing?

Samsung, SK Hynix, and Micron have sold out of DRAM and HBM through 2027. AI companies purchasing massive quantities of chips for data center expansion have absorbed available supplies, leaving limited inventory for gaming hardware makers. Analysts predict shortages could continue into 2028.

How much did Call of Duty Black Ops outsell the Halo remake on PlayStation?

Alinea Analytics estimates Call of Duty Black Ops 1 and 2 combined for 11.2 million PS4/PS5 sales versus 351,000 PS5 copies for the Halo remake—a difference of more than 30 to 1, despite the Halo remake being a complete Unreal Engine 5 overhaul with new missions.

Did Halo Studios lay off staff after the remake shipped?

No. Xbox clarified that recent LinkedIn posts about layoffs involved external contractors being cycled out, a normal post-launch practice. No full-time staff layoffs occurred at Halo Studios.

Written by
Théo Lacroix

Théo Lacroix covers retro gaming, emulation, and the history of video games — from arcade cabinets to console wars. If a game is older than most of the site's readers, Théo has probably already written about it.